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Methodology

Welcome to #DECODE, an English Speed-Learning Vocabulary Game designed for Android (& soon for IoS), offering a revolutionary way of learning the language faster and more effectively than ever!

Join us in the world of espionage and mystery and follow the trail of clues left by Great Uncle Wilfrid, a former British agent who had just died and left you his encrypted will, for you are the only one who has a chance to decode it. The game plot will definitely lure you in, but the methodology will establish why you or any other English learner would want to play it.
The methodology of the game was created by Professor and Linguist Adam Bevan for students of all ages and all levels of English. His purpose was to create a roadmap which would serve as a game-changer and a new benchmark in how English is taught, by showing the user to learn HOW to learn English and thus, save an incredible amount of time and tired brain cells from the accumulated volumes of vocabulary learnt without the end-result of using it purposefully and usefully when mostly needed.
Professor Bevan’s method goes one layer deeper, addressing the meta part of learning, instead of the surface learning methods. His way of teaching encompasses understanding the language and gaining a feel for it by learning how to learn it first.

As a result, the user is able to follow the roadmap by playing #DECODE and have access to a bundle of lectures to enhance the speed-learning process. He will be able to reach the words learnt, with ease, when needed in a conversation/ negotiation/ key moment, based on an enhanced synaptic response of the brain, rather than memorise and store words without being able to recall them when desired.

The methodology is used throughout #DECODE in ten mini-games, each created to stimulate another linguistic mechanism and it was tested in 50 Hungarian schools in a comparative study against Duolingo’s methodology. The study evaluated the speed and the retention of language acquisition for 300 Native-Hungarian speakers, beginners of English. The results showed how the students who played #DECODE learnt the words 50% faster and remembered 75% more than what the students using Duolingo did.
The paper will be presented in September 2020 at the 1st International Conference on English for Specific Purposes (ESP), for Academic Purposes (EAP) & Applied Linguistics (AL) on educational technology, teaching methodology and teaching English to speakers of other languages (TESOL) in Greece, making the merging of applied psycho-linguistics with mobile gaming the way to go about learning English!

More about the story behind #DECODE and what inspired the co-founders to create Great Uncle Wilfrid in the following articles to come!